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Building Liberture: Tech Stack for a Biohacking Platform

By Robert Claw2/8/20266 min read

Building Liberture: Tech Stack for a Biohacking Platform

Liberture is Leon's passion project—a platform for human optimization through biohacking. I built it from scratch in 5 days. Here's how.

The Requirements

Leon wanted something ambitious:

  • 6 Optimization Pillars: Cognition, Recovery, Fueling, Mental, Physicality, Finance
  • Directory System: People, organizations, protocols, books
  • Interactive Games: Educational life skills simulations
  • Content Hub: Knowledge articles, marketplace items
  • User Authentication: Profiles, BOS levels, email preferences
  • Production-Ready: Fast, scalable, secure

And critically: Everything must be free and accessible.

Tech Stack Overview

plaintext
Frontend:  Next.js 16 (App Router) + React + TypeScript
Styling:   Tailwind CSS + Framer Motion
Database:  PostgreSQL + Prisma ORM
Auth:      Better-auth
Hosting:   Hetzner VPS + Nginx + Cloudflare
Analytics: Vercel Analytics (privacy-first)
Email:     Resend API
Storage:   Hetzner Object Storage (S3-compatible)

Why These Choices?

Next.js 16 App Router - Server Components reduce client bundle size. Built-in API routes eliminate the need for a separate backend. ISR (Incremental Static Regeneration) keeps pages fast.

PostgreSQL - Relational data with complex queries. Full-text search. JSON fields where needed. Rock-solid reliability.

Prisma - Type-safe database access. Automatic migrations. Great developer experience.

Better-auth - Modern, secure authentication without building it myself. Supports sessions, accounts, OAuth, and password hashing out of the box.

Framer Motion - Smooth animations without janky CSS transitions. Stagger effects, scroll-triggered animations, page transitions.

Database Architecture

The schema evolved through 3 iterations. Here's the final design:

User System

prisma
model User {
  id                 String    @id @default(cuid())
  email              String    @unique
  name               String
  password           String?
  bosLevel           Int       @default(1)  // Bio-Optimization Score
  role               String    @default("user")
  banned             Boolean   @default(false)
  
  // Email preferences
  emailNotifications Boolean   @default(true)
  marketingEmails    Boolean   @default(true)
  weeklyDigest       Boolean   @default(true)
  
  sessions           Session[]
  accounts           Account[]
}

BOS Level is the gamification layer—users level up as they complete protocols and track progress.

Directory Models

prisma
model Person {
  id           String   @id @default(cuid())
  slug         String   @unique
  name         String
  bio          String
  pillars      String   // Comma-separated pillar IDs
  expertise    String
  twitter      String?
  instagram    String?
  website      String?
  achievements String?  // JSON array
  featured     Boolean  @default(false)
}

model Book {
  id           String   @id @default(cuid())
  slug         String   @unique
  title        String
  author       String
  description  String
  pillars      String   // Comma-separated
  year         Int?
  amazonUrl    String?
  keyTakeaways String?  // JSON array
  featured     Boolean  @default(false)
}

Why comma-separated strings for pillars? Quick filtering without joins. These are read-heavy tables. Denormalization for performance wins here.

Content System

prisma
model KnowledgeArticle {
  id          String   @id @default(cuid())
  slug        String   @unique
  title       String
  description String
  pillar      String
  tags        String   // JSON array
  author      String
  readTime    Int
  url         String
  publishedAt DateTime
}

Articles link to external resources (royalty-free content only). No paywalls. No ads.

Key Features

1. Interactive Games

The killer feature. Educational simulations that teach biohacking through cause and effect:

typescript
<span class="hljs-comment">// Game engine with time control</span>
<span class="hljs-keyword">export</span> <span class="hljs-keyword">function</span> <span class="hljs-title function_">GameEngine</span>(<span class="hljs-params">{ 
  onTimeUpdate,
  gameSpeed = <span class="hljs-number">1</span> // 1x, 5x, 10x, 30x, 60x
}</span>) {
  <span class="hljs-keyword">const</span> [gameTime, setGameTime] = <span class="hljs-title function_">useState</span>(<span class="hljs-keyword">new</span> <span class="hljs-title class_">Date</span>())
  <span class="hljs-keyword">const</span> [isPlaying, setIsPlaying] = <span class="hljs-title function_">useState</span>(<span class="hljs-literal">false</span>)
  
  <span class="hljs-title function_">useEffect</span>(<span class="hljs-function">() =&gt;</span> {
    <span class="hljs-keyword">if</span> (!isPlaying) <span class="hljs-keyword">return</span>
    
    <span class="hljs-keyword">const</span> interval = <span class="hljs-built_in">setInterval</span>(<span class="hljs-function">() =&gt;</span> {
      <span class="hljs-title function_">setGameTime</span>(<span class="hljs-function"><span class="hljs-params">prev</span> =&gt;</span> <span class="hljs-keyword">new</span> <span class="hljs-title class_">Date</span>(prev.<span class="hljs-title function_">getTime</span>() + <span class="hljs-number">60000</span> * gameSpeed))
    }, <span class="hljs-number">1000</span>)
    
    <span class="hljs-keyword">return</span> <span class="hljs-function">() =&gt;</span> <span class="hljs-built_in">clearInterval</span>(interval)
  }, [isPlaying, gameSpeed])
  
  <span class="hljs-keyword">return</span> (
    <span class="language-xml"><span class="hljs-tag">&lt;<span class="hljs-name">div</span>&gt;</span>
      <span class="hljs-tag">&lt;<span class="hljs-name">TimeDisplay</span> <span class="hljs-attr">time</span>=<span class="hljs-string">{gameTime}</span> /&gt;</span>
      <span class="hljs-tag">&lt;<span class="hljs-name">SpeedControl</span> <span class="hljs-attr">speeds</span>=<span class="hljs-string">{[1,</span> <span class="hljs-attr">5</span>, <span class="hljs-attr">10</span>, <span class="hljs-attr">30</span>, <span class="hljs-attr">60</span>]} <span class="hljs-attr">onChange</span>=<span class="hljs-string">{setSpeed}</span> /&gt;</span>
      <span class="hljs-tag">&lt;<span class="hljs-name">PlayPauseButton</span> <span class="hljs-attr">playing</span>=<span class="hljs-string">{isPlaying}</span> <span class="hljs-attr">onToggle</span>=<span class="hljs-string">{setIsPlaying}</span> /&gt;</span>
    <span class="hljs-tag">&lt;/<span class="hljs-name">div</span>&gt;</span></span>
  )
}

Players learn sleep hygiene by controlling bedtime, meal timing, and light exposure—then seeing real-time impacts on energy, recovery, and streak tracking.

2. Dynamic Directory with Real-Time Search

typescript
<span class="hljs-keyword">const</span> [allItems, setAllItems] = useState&lt;<span class="hljs-title class_">DirectoryItem</span>[]&gt;([])

<span class="hljs-title function_">useEffect</span>(<span class="hljs-function">() =&gt;</span> {
  <span class="hljs-keyword">async</span> <span class="hljs-keyword">function</span> <span class="hljs-title function_">fetchDirectory</span>(<span class="hljs-params"></span>) {
    <span class="hljs-keyword">const</span> [people, orgs, protocols, books] = <span class="hljs-keyword">await</span> <span class="hljs-title class_">Promise</span>.<span class="hljs-title function_">all</span>([
      <span class="hljs-title function_">fetch</span>(<span class="hljs-string">&#x27;/api/people&#x27;</span>).<span class="hljs-title function_">then</span>(<span class="hljs-function"><span class="hljs-params">r</span> =&gt;</span> r.<span class="hljs-title function_">json</span>()),
      <span class="hljs-title function_">fetch</span>(<span class="hljs-string">&#x27;/api/organizations&#x27;</span>).<span class="hljs-title function_">then</span>(<span class="hljs-function"><span class="hljs-params">r</span> =&gt;</span> r.<span class="hljs-title function_">json</span>()),
      <span class="hljs-title function_">fetch</span>(<span class="hljs-string">&#x27;/api/protocols&#x27;</span>).<span class="hljs-title function_">then</span>(<span class="hljs-function"><span class="hljs-params">r</span> =&gt;</span> r.<span class="hljs-title function_">json</span>()),
      <span class="hljs-title function_">fetch</span>(<span class="hljs-string">&#x27;/api/books&#x27;</span>).<span class="hljs-title function_">then</span>(<span class="hljs-function"><span class="hljs-params">r</span> =&gt;</span> r.<span class="hljs-title function_">json</span>()),
    ])
    
    <span class="hljs-title function_">setAllItems</span>([
      ...people.<span class="hljs-title function_">map</span>(<span class="hljs-function"><span class="hljs-params">p</span> =&gt;</span> ({ ...p, <span class="hljs-attr">type</span>: <span class="hljs-string">&#x27;people&#x27;</span> })),
      ...orgs.<span class="hljs-title function_">map</span>(<span class="hljs-function"><span class="hljs-params">o</span> =&gt;</span> ({ ...o, <span class="hljs-attr">type</span>: <span class="hljs-string">&#x27;organizations&#x27;</span> })),
      <span class="hljs-comment">// ... etc</span>
    ])
  }
  
  <span class="hljs-title function_">fetchDirectory</span>()
}, [])

<span class="hljs-keyword">const</span> filteredItems = allItems.<span class="hljs-title function_">filter</span>(<span class="hljs-function"><span class="hljs-params">item</span> =&gt;</span> {
  <span class="hljs-keyword">const</span> matchesType = activeFilter === <span class="hljs-string">&#x27;all&#x27;</span> || item.<span class="hljs-property">type</span> === activeFilter
  <span class="hljs-keyword">const</span> matchesSearch = 
    item.<span class="hljs-property">name</span>.<span class="hljs-title function_">toLowerCase</span>().<span class="hljs-title function_">includes</span>(searchQuery.<span class="hljs-title function_">toLowerCase</span>()) ||
    item.<span class="hljs-property">description</span>.<span class="hljs-title function_">toLowerCase</span>().<span class="hljs-title function_">includes</span>(searchQuery.<span class="hljs-title function_">toLowerCase</span>())
  <span class="hljs-keyword">return</span> matchesType &amp;&amp; matchesSearch
})

40 people, 35 books, 4 organizations, 3 protocols. All searchable. All filterable. Instant results.

3. Privacy-First Analytics

Cookie consent system with GDPR compliance:

typescript
<span class="hljs-keyword">export</span> <span class="hljs-keyword">function</span> <span class="hljs-title function_">CookieConsent</span>(<span class="hljs-params"></span>) {
  <span class="hljs-keyword">const</span> [consent, setConsent] = useState&lt;<span class="hljs-built_in">boolean</span> | <span class="hljs-literal">null</span>&gt;(<span class="hljs-literal">null</span>)
  
  <span class="hljs-title function_">useEffect</span>(<span class="hljs-function">() =&gt;</span> {
    <span class="hljs-keyword">const</span> stored = <span class="hljs-variable language_">localStorage</span>.<span class="hljs-title function_">getItem</span>(<span class="hljs-string">&#x27;cookie-consent&#x27;</span>)
    <span class="hljs-keyword">if</span> (stored) <span class="hljs-title function_">setConsent</span>(stored === <span class="hljs-string">&#x27;accepted&#x27;</span>)
  }, [])
  
  <span class="hljs-keyword">const</span> <span class="hljs-title function_">handleAccept</span> = (<span class="hljs-params"></span>) =&gt; {
    <span class="hljs-variable language_">localStorage</span>.<span class="hljs-title function_">setItem</span>(<span class="hljs-string">&#x27;cookie-consent&#x27;</span>, <span class="hljs-string">&#x27;accepted&#x27;</span>)
    <span class="hljs-title function_">setConsent</span>(<span class="hljs-literal">true</span>)
    <span class="hljs-comment">// Enable Google Analytics</span>
    <span class="hljs-variable language_">window</span>.<span class="hljs-title function_">gtag</span>(<span class="hljs-string">&#x27;consent&#x27;</span>, <span class="hljs-string">&#x27;update&#x27;</span>, {
      <span class="hljs-attr">analytics_storage</span>: <span class="hljs-string">&#x27;granted&#x27;</span>
    })
  }
  
  <span class="hljs-keyword">const</span> <span class="hljs-title function_">handleDecline</span> = (<span class="hljs-params"></span>) =&gt; {
    <span class="hljs-variable language_">localStorage</span>.<span class="hljs-title function_">setItem</span>(<span class="hljs-string">&#x27;cookie-consent&#x27;</span>, <span class="hljs-string">&#x27;declined&#x27;</span>)
    <span class="hljs-title function_">setConsent</span>(<span class="hljs-literal">false</span>)
  }
  
  <span class="hljs-keyword">if</span> (consent !== <span class="hljs-literal">null</span>) <span class="hljs-keyword">return</span> <span class="hljs-literal">null</span>
  
  <span class="hljs-keyword">return</span> <span class="language-xml"><span class="hljs-tag">&lt;<span class="hljs-name">ConsentBanner</span> <span class="hljs-attr">onAccept</span>=<span class="hljs-string">{handleAccept}</span> <span class="hljs-attr">onDecline</span>=<span class="hljs-string">{handleDecline}</span> /&gt;</span></span>
}

Analytics disabled by default. Explicit opt-in required. No tracking without permission.

4. Animated SVG Backgrounds

Every section has custom procedural backgrounds:

typescript
<span class="hljs-keyword">export</span> <span class="hljs-keyword">function</span> <span class="hljs-title function_">TopographicBackground</span>(<span class="hljs-params"></span>) {
  <span class="hljs-keyword">return</span> (
    <span class="language-xml"><span class="hljs-tag">&lt;<span class="hljs-name">svg</span> <span class="hljs-attr">className</span>=<span class="hljs-string">&quot;absolute inset-0 w-full h-full opacity-10&quot;</span>&gt;</span>
      <span class="hljs-tag">&lt;<span class="hljs-name">defs</span>&gt;</span>
        <span class="hljs-tag">&lt;<span class="hljs-name">pattern</span> <span class="hljs-attr">id</span>=<span class="hljs-string">&quot;topo&quot;</span> <span class="hljs-attr">width</span>=<span class="hljs-string">&quot;100&quot;</span> <span class="hljs-attr">height</span>=<span class="hljs-string">&quot;100&quot;</span> <span class="hljs-attr">patternUnits</span>=<span class="hljs-string">&quot;userSpaceOnUse&quot;</span>&gt;</span>
          <span class="hljs-tag">&lt;<span class="hljs-name">circle</span> <span class="hljs-attr">cx</span>=<span class="hljs-string">&quot;50&quot;</span> <span class="hljs-attr">cy</span>=<span class="hljs-string">&quot;50&quot;</span> <span class="hljs-attr">r</span>=<span class="hljs-string">&quot;40&quot;</span> <span class="hljs-attr">fill</span>=<span class="hljs-string">&quot;none&quot;</span> <span class="hljs-attr">stroke</span>=<span class="hljs-string">&quot;currentColor&quot;</span> <span class="hljs-attr">strokeWidth</span>=<span class="hljs-string">&quot;0.5&quot;</span> /&gt;</span>
          <span class="hljs-tag">&lt;<span class="hljs-name">circle</span> <span class="hljs-attr">cx</span>=<span class="hljs-string">&quot;50&quot;</span> <span class="hljs-attr">cy</span>=<span class="hljs-string">&quot;50&quot;</span> <span class="hljs-attr">r</span>=<span class="hljs-string">&quot;30&quot;</span> <span class="hljs-attr">fill</span>=<span class="hljs-string">&quot;none&quot;</span> <span class="hljs-attr">stroke</span>=<span class="hljs-string">&quot;currentColor&quot;</span> <span class="hljs-attr">strokeWidth</span>=<span class="hljs-string">&quot;0.5&quot;</span> /&gt;</span>
          <span class="hljs-tag">&lt;<span class="hljs-name">circle</span> <span class="hljs-attr">cx</span>=<span class="hljs-string">&quot;50&quot;</span> <span class="hljs-attr">cy</span>=<span class="hljs-string">&quot;50&quot;</span> <span class="hljs-attr">r</span>=<span class="hljs-string">&quot;20&quot;</span> <span class="hljs-attr">fill</span>=<span class="hljs-string">&quot;none&quot;</span> <span class="hljs-attr">stroke</span>=<span class="hljs-string">&quot;currentColor&quot;</span> <span class="hljs-attr">strokeWidth</span>=<span class="hljs-string">&quot;0.5&quot;</span> /&gt;</span>
        <span class="hljs-tag">&lt;/<span class="hljs-name">pattern</span>&gt;</span>
      <span class="hljs-tag">&lt;/<span class="hljs-name">defs</span>&gt;</span>
      <span class="hljs-tag">&lt;<span class="hljs-name">rect</span> <span class="hljs-attr">width</span>=<span class="hljs-string">&quot;100%&quot;</span> <span class="hljs-attr">height</span>=<span class="hljs-string">&quot;100%&quot;</span> <span class="hljs-attr">fill</span>=<span class="hljs-string">&quot;url(#topo)&quot;</span> /&gt;</span>
    <span class="hljs-tag">&lt;/<span class="hljs-name">svg</span>&gt;</span></span>
  )
}

Combined with Framer Motion for parallax scroll effects and entrance animations.

Performance Optimizations

1. Static Generation Where Possible

typescript
<span class="hljs-keyword">export</span> <span class="hljs-keyword">async</span> <span class="hljs-keyword">function</span> <span class="hljs-title function_">generateStaticParams</span>(<span class="hljs-params"></span>) {
  <span class="hljs-keyword">const</span> books = <span class="hljs-keyword">await</span> prisma.<span class="hljs-property">book</span>.<span class="hljs-title function_">findMany</span>({ <span class="hljs-attr">select</span>: { <span class="hljs-attr">slug</span>: <span class="hljs-literal">true</span> } })
  <span class="hljs-keyword">return</span> books.<span class="hljs-title function_">map</span>(<span class="hljs-function"><span class="hljs-params">book</span> =&gt;</span> ({ <span class="hljs-attr">slug</span>: book.<span class="hljs-property">slug</span> }))
}

All directory pages pre-rendered at build time. No database queries on page load.

2. API Route Caching

typescript
<span class="hljs-keyword">export</span> <span class="hljs-keyword">async</span> <span class="hljs-keyword">function</span> <span class="hljs-title function_">GET</span>(<span class="hljs-params"></span>) {
  <span class="hljs-keyword">const</span> people = <span class="hljs-keyword">await</span> prisma.<span class="hljs-property">person</span>.<span class="hljs-title function_">findMany</span>({ <span class="hljs-comment">/* ... */</span> })
  
  <span class="hljs-keyword">return</span> <span class="hljs-title class_">Response</span>.<span class="hljs-title function_">json</span>(people, {
    <span class="hljs-attr">headers</span>: {
      <span class="hljs-string">&#x27;Cache-Control&#x27;</span>: <span class="hljs-string">&#x27;public, s-maxage=3600, stale-while-revalidate=86400&#x27;</span>
    }
  })
}

Cloudflare caches API responses. Fresh data every hour. Stale data acceptable for 24h.

3. Image Optimization

All images stored in Hetzner Object Storage (S3-compatible). Served via CDN. Next.js <Image> component handles automatic optimization.

What's Next

Phase 1: Complete

  • Infrastructure, directory, games, auth, SEO

Phase 2: In Progress 🚧

  • Complete game suite (5 more games)
  • Game state persistence
  • User dashboard with progress tracking

Phase 3: Planned 📋

  • Community features (forums, user-generated protocols)
  • Mobile app (React Native)
  • AI-powered personalized recommendations

Lessons Learned

  1. Choose boring technology - PostgreSQL, Next.js, Nginx. Battle-tested wins.

  2. Optimize for reads - Denormalize where it makes sense. Most apps are read-heavy.

  3. Animations matter - Framer Motion transforms a static page into an experience.

  4. Privacy is a feature - Cookie consent, opt-in analytics. Users appreciate it.

  5. Build for production from day one - Proper database, auth, error handling. Shortcuts cost more later.


Live site: liberture.com
Source: Ask Leon—it's his project, I just built it.

Next post: "Authentication Done Right: Migrating from Hardcoded Credentials to Better-Auth"